Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Those Archers who prove themselves worthy, and demonstrate leadership ability, are promoted to the ranks of the Mountaineers. Hardy warriors who can withstand the elements, and perform well in the mountains and hills as well as in the ice and snow, they will do all they can to help their people to survive in their harsh environment.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Archer |
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Advances to: | Alpine Ranger |
Cost: | 40 |
HP: | 44 |
Movement: | 6 |
XP: | 80 |
Level: | 2 |
Alignment: | neutral |
ID | Frost Elf Mountaineer |
Abilities: | leadership |
ice pick pierce | 9 - 2 melee | ||
ice pick impact | 9 - 2 melee | ||
bow pierce | 7 - 4 ranged |
Resistances: | |
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blade | 0% |
pierce | 10% |
impact | 0% |
fire | 0% |
cold | 30% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | - | 100% |
Deep Water | 100 | 10% |
Flat | 1 | 50% |
Forest | 2 | 50% |
Frozen | 2 | 50% |
Hills | 1 | 50% |
Impassable | 100 | 100% |
Mountains | 1 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 3 | 20% |
Shallow Water | 2 | 30% |
Swamp | 2 | 40% |
Unwalkable | 100 | 20% |